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🌍 NATION BUILDER TEMPLATE
1. Basic Information
Nation Name:
Player Name:
Difficulty: (Easy / Average / Hard)
Starting Era/Year:
Capital:
Government Type:
Economic System:
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2. Stat Allocation
Stat Budget (based on difficulty):
· Easy: 42 pts - US, China
· Average: 36 pts - USSR, France, India
· Hard: 30 pts - Yugoslavia, Mexico, Sierre Leone
Rules:
· Max stat = 5
· Min stat = 1
· Must have at least 2 stats at 2 or below
· No stat above 5 after modifiers
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Core Stats
Population – The total number of legal citizens in your country.
5 - China. Massive population 1 billion +.
4 - US. Large population 500 million+.
3 - Russia. Reasonable population 100 million+.
2 - France. Average population 50 million+.
1 - Finland. Low population 1 million+.
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Industry - How effective your nation’s industry is.
5 - USA. Huge GDP $20 trillion+.
4 - Germany. Large GDP $5 trillion+.
3 - Russia. Reasonable GDP $750 billion+.
2 - Phillipines. Average GDP $100 billion+.
1 - Zimbabwe. Low GDP $50 billion+.
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Technology – Global Innovation Index, capabilities of your nation’s technology.
5 - Switzerland. GII 65+. High standard of living with great advancements.
4 – United States. GII 50+. Above average standard of living with average advancements.
3 - India. GII 35+. Average standard of living with little advancements.
2 - Iran. GII 25+. Below average standard of living with no advancements.
1 - Guatemala. GII 15+. Low standard of living devoid of advancement.
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Resilience - Your nation’s ability to resist invasions and natural disasters.
5 - USA. Great disturbance resistance, bounce back better.
4 - China. Good disturbance resistant, bounces back.
3 - Japan. Disturbance resistant, eventually bounces back.
2 - Thailand. Poor disturbance resistance recovers but worse than before.
1 - Bangladesh. Little disturbance resistance, probable collapse.
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Military Stats
Air Power - The size and effectiveness of your nation’s air force including modernization, strength, experience, logistics and finances.
5 – USA. Large air force with state-of-the-art equipment; 10,000+ aircraft
4 - Russia. Medium air force with state-of-the-art equipment; 5,000+ aircraft.
3 - India. Large air force with modernized equipment; 1,000+ aircraft.
2 - UK. Small air force with modernized equipment; 500+ aircraft.
1 - Vietnam. Small air force with outdated equipment; 100+ aircraft.
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Ground Power – The relative comparison of world armies including modernization, strength, experience, logistics and finances.
5 - USA. Large and advanced ground forces using state-of-the-art equipment.
4 - Russia. Large ground forces with modernized equipment.
3 – France. Medium amount of ground forces with modernized equipment.
2 – North Korea. Large ground forces with outdated equipment.
1 - Mexico. Low amount of ground forces with outdated equipment in poor condition.
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Naval Power - The size and effectiveness of the nation’s naval fleets including modernization, strength, experience, logistics and finances.
5 - USA. Large and powerful navy with state-of-the-art equipment. 400+ ships
4 - Russia. Medium sized navy with state-of-the-art equipment. 200+ ships
3 - Indonesia. Medium sized navy with modernized equipment. 100+ ships
2 - Italy. Small navy with modernized equipment. 60+ ships
1 - Ukraine. Very small navy with outdated equipment. 20+ ships
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Deployment Speed - How fast can your nation get boots on the ground in the event of war.
5 - USA. Very high deployment speed.
4 – UK. High deployment speed.
3 - Russia. Medium deployment speed.
2 - Japan. Sluggish deployment speed.
1 - Haiti. You’ll probably have half of your army wiped out before the orders are even sent…
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Offensive Power - How good your nation is at bringing pain to opposing nations during invasions or otherwise. Military Force Projection.
5 - USA. PWI 0.07. Unrivaled.
4 - India. PWI 0.13. Dominance.
3 - Turkey. PWI 0.2. Moderate.
2 – Iran. PWI 0.3. Will have difficulty conducting some invasions.
1 - Vietnam. PWI 0.4. You are probably on the defensive…
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Strategic Power – The ability of your nation to apply damage directly to another nation’s resilience using WMD.
5 – Damage Assessment - Vaporized
4 - Damage Assessment – Extreme Destruction
3 - Damage Assessment – Heavy Destruction
2 - Damage Assessment – Moderate Destruction
1 - Damage Assessment – Light Destruction
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Space Power – The size and effectiveness of your nation’s space force.
5 – Manned system exploration, resource exploitation, space combat ability (SCA).
4 – Unmanned system exploration, local resource exploitation, limited SCA.
3 – local exploration, space station, satellites, defensive SCA.
2 – satellites, no SCA
1 – advancing launch capabilities (needed for ICBMs)
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Total Points Used: ____ / ____
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3. Government Modifiers
Choose one:
Government Type:
Modifier Applied:
Examples:
· Authoritarian (-1 Resilience / +1 Offensive)
· Democracy (+1 Population / -1 Strategic Power)
· Constitutional Republic (+1 Industry / -1 Resilience)
· Dictatorship (-1 Population / +1 Deployment Speed)
· Fascist (+1 Industry / -1 Population)
· Constitutional Monarchy (+1 Resilience / -1 Industry)
· Socialism (+1 Population / -1 Industry)
· Theocracy (+1 Resilience / -1 Technology)
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4. Economic System Modifiers
Choose one:
Economic Type:
Modifier Applied:
Examples:
- Free Market (+1 Industry / -1 Resilience)
- Social Market (+1 Population / -1 Industry)
- Communism (+1 Population / -1 Technology)
- Corporatism (+1 Industry / -1 Population)
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5. Final Adjusted Stats
(After modifiers, caps still apply)
Population:
Industry:
Technology:
Resilience:
Air Power:
Ground Power:
Naval Power:
Deployment Speed:
Offensive Power:
Strategic Power:
Space Power:
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6. National Traits (Flavor + Mechanics)
Choose 2 Traits:
Examples:
· Industrial Giant → +1 Industry recovery per economic turn
· Elite Military Doctrine → +1 to combat rolls in one domain
· Guerrilla Warfare → Ignore 1 enemy Offensive Power in defense
· Rapid Mobilization → +1 AP in first combat turn
· Technological Edge → Reduce repair costs (1:1 instead of 1:2)
· Fragile Economy → (Negative) Industry repairs cost more
· Winter Warfare → +1 defense in winter conditions
· Strategic Arsenal → 1 bonus WMD use per war
· Mass Mobilization → -1 Population, +1 Ground Power
· State Control → +1 resilience recovery
· Professional Military → +1 combat roll once per battle
· Emerging Tech → +1 Tech during economic turns
· Homeland Advantage → +1 defense on home territory
· XX Terrain Warfare → +1 ground combat in XX terrain
· Attrition Strategy → enemy loses 1 AP every 2 turns
· Rapid Response → +1 deployment in homeland
· Resourceful → +1 recovery from aid
· Elite Infantry → +1 Ground combat in one engagement per turn
· Veteran Commanders → Reroll one combat die per battle
· Precision Strikes → Air attacks ignore 1 defense bonus
· Naval Tradition → +1 Naval combat in coastal zones
· Militia Forces → Can absorb 1 extra damage before stat loss
· Combat Engineers → Ignore fortification bonus once per battle
· Airlift Capacity → Instant reposition (1 unit per turn)
· Recon Advantage → See enemy roll before committing action
· Signal Intercepts → Reduce enemy AP by 1 (once per combat)
· Crisis Management → Reduce disaster points by 2
· Hardened Infrastructure → Reduce damage to Industry by 1
· Survivalist Population → Reduced Population loss
Trait 1:
Trait 2:
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7. Starting Conditions
Allies:
Rivals:
Current Conflicts:
Stability Level (Low / Medium / High):
Initial Disaster Points (if any):
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