
Take a look at this, I believe it would help. It would ground our nations in a measurable reality.
Game Turns
A real time hour = combat turn is 8 hours.
A real time day = 1 week = usually during combat or disaster response
A real time week = 1 month = standard post.
Every 4 Weeks = 1 quarter and is an economic turn
Difficulty:
Easy - 40 pts for commanding nations – US, USSR, China
Average - 33 pts for standard nations – UK, France, India
Hard - 27 pts for small nations – Yugoslavia, Mexico, Sierre Leone
Population – The total number of legal citizens in your country.
5 - China. Massive population 1 billion +.
4 - US. Large population 500 million+.
3 - Russia. Reasonable population 100 million+.
2 - France. Average population 50 million+.
1 - Finland. Low population 1 million+.
Industry - How effective your nation’s industry is.
5 - USA. Huge GDP $20 trillion+.
4 - Germany. Large GDP $5 trillion+.
3 - Russia. Reasonable GDP $750 billion+.
2 - Phillipines. Average GDP $100 billion+.
1 - Zimbabwe. Low GDP $50 billion+.
Technology – Global Innovation Index, capabilities of your nation’s technology.
5 - Switzerland. GII 65+. High standard of living with great advancements.
4 – United States. GII 50+. Above average standard of living with average advancements.
3 - India. GII 35+. Average standard of living with little advancements.
2 - Iran. GII 25+. Below average standard of living with no advancements.
1 - Guatemala. GII 15+. Low standard of living devoid of advancement.
Resilience - Your nation’s ability to resist invasions and natural disasters.
5 - USA. Great disturbance resistance, bounce back better.
4 - China. Good disturbance resistant, bounces back.
3 - Japan. Disturbance resistant, eventually bounces back.
2 - Thailand. Poor disturbance resistance recovers but worse than before.
1 - Bangladesh. Little disturbance resistance, probable collapse.
Space Power – The size and effectiveness of your nation’s space force.
5 – Manned system exploration, resource exploitation, space combat ability (SCA).
4 – Unmanned system exploration, local resource exploitation, limited SCA.
3 – local exploration, space station, satellites, defensive SCA.
2 – satellites, no SCA
1 – advancing launch capabilities (needed for ICBMs)
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Air Power - The size and effectiveness of your nation’s air force including modernization, strength, experience, logistics and finances.
5 – USA. Large air force with state-of-the-art equipment; 10,000+ aircraft
4 - Russia. Medium air force with state-of-the-art equipment; 5,000+ aircraft.
3 - India. Large air force with modernized equipment; 1,000+ aircraft.
2 - UK. Small air force with modernized equipment; 500+ aircraft.
1 - Vietnam. Small air force with outdated equipment; 100+ aircraft.
Ground Power – The relative comparison of world armies including modernization, strength, experience, logistics and finances.
5 - USA. Large and advanced ground forces using state-of-the-art equipment.
4 - Russia. Large ground forces with modernized equipment.
3 – France. Medium amount of ground forces with modernized equipment.
2 – North Korea. Large ground forces with outdated equipment.
1 - Mexico. Low amount of ground forces with outdated equipment in poor condition.
Naval Power - The size and effectiveness of the nation’s naval fleets including modernization, strength, experience, logistics and finances.
5 - USA. Large and powerful navy with state-of-the-art equipment. 400+ ships
4 - Russia. Medium sized navy with state-of-the-art equipment. 200+ ships
3 - Indonesia. Medium sized navy with modernized equipment. 100+ ships
2 - Italy. Small navy with modernized equipment. 60+ ships
1 - Ukraine. Very small navy with outdated equipment. 20+ ships
Deployment Speed - How fast can your nation get boots on the ground in the event of war.
5 - USA. Very high deployment speed.
4 – UK. High deployment speed.
3 - Russia. Medium deployment speed.
2 - Japan. Sluggish deployment speed.
1 - Haiti. You’ll probably have half of your army wiped out before the orders are even sent…
Offensive Power - How good your nation is at bringing pain to opposing nations during invasions or otherwise. Military Force Projection.
5 - USA. PWI 0.07. Unrivaled.
4 - India. PWI 0.13. Dominance.
3 - Turkey. PWI 0.2. Moderate.
2 – Iran. PWI 0.3. Will have difficulty conducting some invasions.
1 - Vietnam. PWI 0.4. You are probably on the defensive…
Strategic Power – The ability of your nation to apply damage directly to another nation’s resilience using WMD.
5 – Damage Assessment - Vaporized
4 - Damage Assessment – Extreme Destruction
3 - Damage Assessment – Heavy Destruction
2 - Damage Assessment – Moderate Destruction
1 - Damage Assessment – Light Destruction
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 Disasters:
Below are the standard disaster points from disasters.
| Weather | DP | Geological | DP | Man Made Disasters | DP |
| Hurricane | 1-10 | Caldera | 5-50 | Crashes | 1-3 |
| Tornado | 1-3 | Volcano | 3-18 | Fire | 1-3 |
| Flood | 1-3 | Earthquake | 1-20 | Explosions | 1-3 |
| Landslide | 1-2 | Tsunami | 1-6 | Chemical Accidents | 1-10 |
| Blizzard | 1-4 | Â | Â | Nuclear Accidents | 2-20 |
| Drought | 1-3 | Â | Â | Biological | 1-10 |
| Â | Â | Â | Â | Pollution | 1-3 |
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Civil Strife is caused by poor government or by RP choices. DP 1-10.
Countries Resilience is subtracted from DP; Industry or Technology can be used to remove DPs at a 1 to 2 DP ratio. Foreign Aid RP’d but measured in Industry or Technical can be sent as well.
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WAR!
Defensive Fortifications +1 vs attack
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1. Compare nations’ total scores and a d20 roll.
 Example: Naval Engagement add your Naval power and if in range your Air power compare to opponents power so If you had a 2 Navy and a 2 Air Force you would have 4 points, your opponent only has his Navy with 3 points. You both roll a d20 you get a +1 to the roll.
 2. Winner does 1 pt reduction to opponent’s military (Air, Ground, Navy as appropriate) power.
 3. When all military power is destroyed then damage is to Resilience than alternating Industry, Technical and Population.
 4. A nation reduced to all zero stats exists as resistance fighters and governments in exile.
 5. After war damage can be repaired using Resilience on a 1 for 1 basis, Industry or Technical can be used to remove damage at a 1 to 2 ratio.
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Other uses for the points can be forthcoming.