⚔️ Combat Example: Naval Engagement
Scenario
· Attacker: United States
· Defender: Vietnam
· Type: Naval battle (Air support allowed)
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Step 1: Gather Relevant Stats
United States
· Naval Power: 5
· Air Power: 5
· Offensive Power: 3
Vietnam
· Naval Power: 2
· Air Power: 1
· Offensive Power: 3
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Step 2: Apply Context Rules
· Engagement Type: Naval
· Air support allowed → both sides add Air Power
Attack Values Before Dice
USA Total:
· Naval (5) + Air (5) + Offensive (3) = 13
Vietnam Total:
· Naval (2) + Air (1) + Offensive (3) = 6
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Step 3: Roll d20
· USA rolls: 11
· Vietnam rolls: 17
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Step 4: Final Combat Scores
USA:
13 (stats) + 11 (roll) = 24
Vietnam:
6 (stats) + 17 (roll) = 23
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Step 5: Determine Winner
👉 USA wins by 1 point
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Step 6: Apply Damage
Rule: Winner reduces 1 point from relevant enemy military stat
· Vietnam loses 1 Naval Power
· Naval Power: 2 → 1
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Step 7: Check for Special Effects
· Close Battle (difference ≤ 2):
o Both sides take minor attrition
👉 Apply:
· USA loses 1 Naval OR Air (player choice or GM decides)
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Step 8: Update Battlefield State
New Stats:
Vietnam
· Naval: 1 (crippled navy)
USA
· Naval: 4 or Air: 4 (depending on attrition rule)
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🔥 Second Example: Ground Combat (Quick)
Scenario:
Russia vs Finland (defensive terrain)
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Stats:
Russia
· Ground: 5
· Offensive: 4
Finland
· Ground: 3
· Defensive bonus: +1
· Guerrilla Trait: -1 enemy Offensive
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Adjusted Values:
Russia
5 + (4 - 1) = 8
Finland
3 + 1 = 4
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Dice:
· Russia: 6 → Total 14
· Finland: 15 → Total 19
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👉 Finland wins
Result:
· Russia loses 1 Ground Power
· Demonstrates asymmetric warfare works
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Critical Success / Failure
· Natural 20 → +2 bonus damage
· Natural 1 → lose additional 1 point
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If stat difference ≥ 5:
· Winner deals +1 extra damage
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Morale Effect
Lose 3 combats in a row:
· -1 to all future rolls until recovery
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